Face Project plus Project Individual Elements plus Include Non-Edited also work – that one is the closest to how it worked before this change. I’m not sure what I did wrong the first time, but after more experimenting I can get it to work just with Face Nearest and Include Non-Edited. If I did the donut today I’d probably solidify to the outside.īlender has no single setting that can tell you whether you have overlaps, but it has 3D printing tools which will analyze your mesh because for 3D printing it has to be “watertight” and not contain internal geometry those can help.Įdit: Actually, these options are not all needed either. I usually just model so overlaps don’t happen, or happen only in situations where I am planning to use a boolean anyway. But that’s personal opinion from a generalist if it never matters in your specialty the extra effort might be a waste of time. And it does matter in so many other situations (games, 3D printing, animation) that I think it’s better if one learns how to avoid it, which isn’t all that hard. Mere intersection might not show – however, coinciding faces will, for example, and that’ll cause shading issues.
It doesn’t necessarily matter – if all one does is render the scene for a pretty still image, you can forget about the inside. Yeah, many don’t care because, heck, out of sight, out of mind.
I often wondered about how many Blender Youtubers made their models and seemingly gladly forgot all about inner unseen unwanted geometry